The Lady Guildmaster runs the Guild with a gentle touch and a steel rapier. Here, she posts a roster of all guild members, conveniently sorted with her favorite members at the top: those with the most experience and coin. There’s also a quest board with postings of quests with open warrants. Off to the side is the Table of Rules, where you’ll find rule books, special Guild rules, and extra copies of the creed for those with short memories.
The roll of the guild. Includes a painting, detail, and possessions of each member. Members are sorted by their experience, then by their silver hoards.
A list of quests available to guild members. Sorted by type: Weekly, Revisited, Arena, Monster Hunter, Other. Scroll down to browse quests.
The basic Modos RPG rules are posted here, along with the rules module used by GWAR. The guild creed can be found here, for those whose honor needs refreshing.
A new quest each week with varying degrees of difficulty (easy, challenging, difficult). Earn an experience point for completing the quest goal with a guild-sanctioned game master.
an ancient temple stands on the mountain outside Riverwood, and within: a massive crypt rumored to be full of treasure. Sometimes outlaws try to delve inside and recover long-lost treasures, but usually, they die inside, adding to the loot. Will you add to the treasure, or bring it home?
The Lady Guildmaster offers to pay a warrant on these, some of our favorite quests.
the Guild has long known about Blackbeard and his secret cove, but Blackbeard must have robbed the wrong person. Now there's a bounty on hiM. Trek through the cave, learn about the RPG you're playing, find the cove, and capture or kill the pirate. This quest is a reimagining of the "classic" Cave, so be careful and have fun!
Ned and Nell of Crossdown have lost their prized possession: a magical goat naMed Sir Woolworth. They normally tour Sir Woolworth around as an oddity, charging coin for chances to meet him. On a recent viewing, someone made off with the goat, and headed into wild country to escape. Few come back safely from the wild, so it's likely that the kidnapper thought to hide a bit from pursuers before returning to safety with the booty.
the fortress of sir Langdon, where the knight resides and trains his men-at-arms, has been besieged . . . by a sword. The men-at-arMs have either fled or died by the sword, and the knight shelters in his keep, afraid to leave lest the cursed sword take his life.
These quests are named by the foes you'll face. If you're not in the arena, you are welcome to observe and bet silver on the outcome. There is a 10% of wagers fee that goes to pay the winning combatants.
Fellow guild members go head to head, to the pain, not to the death.
Outsiders come to test their mettle against GWAR.
The guild captures ferocious creatures from time to time. Currently in captivity are: ornery halflings.
Earn XP on these quests to track, locate, and capture or kill monsters. Not all guild members return from these quests. The maximum number of character levels in your party to earn XP is given for each monster.
This red dragon roosts in active volcanoes.
The Heilig pass is currently a stomping ground for a crazed giant.
This goblin is so offensive that his tribe has exiled him. Which is saying something!
These are popular quests that will earn you a 400 SP warrant for completing the quest goal, but they might require games other than Modos RPG, or they might have special rules that do not meet Weekly Quest standards.
Be sure to check back here for non-standard quest options.
Copyright © 2023 GWWAR - All Rights Reserved.
Powered by GoDaddy