Herein stands the record, as dutifully recorded by Guild standards, of all living members of the Guild of Wizards, Warriors, Acolytes, and Rogues. Members are sorted by highest Guild standing: first by experience, then by account of silver. Their headings are: character name, party affiliation, character level.
a stately, older woman with a strange aura of power about her. Goal: ensure the fulfillment of the Guild's mission. Flaw: sometimes too forgiving. Silver: ????. (Not available for play.)
P 8, M 12, MP 15
Skills: lore 3, persuade 2, handle horses 1
Perks: fearless, off the mark, quick draw, dagger training, skill point
Gear: rapier d6, dagger d6, gold ring of illusion (illusion 4), necklace of trust (persuade +4)
a trainer from a far-away land, who seems to be able to teach anything. Goal: maintain peak swordsmanship and teach it to others. Flaw: shows no sympathy.
Hero Points: can say exactly the right thing to inspire others. Silver: 5000
P 12, M 12, MP 10
Skills: armed 3, parry 3, movement 2
Perks: 4 skill points
Gear: elven rapier d8, buckler (1 parry), Myrish gambeson d4, 2 daggers d4
an elitist mage with many secrets and a penchant for fire. Goal: use the Guild to support his research into so-called “fourth-level spells.” Flaw: condescending, arrogant. Silver: 5000
Hero Points: affinity with fire spells or for gaining magical knowledge.
P 8, M 15, MP 10
Skills: magic (fire 2) 1, scholarship 2
Perks: mystic ward d4, mana (14), spell implement (armor 1, lamp 1, telekin 1)
Gear: magic staff, dagger d4, cloak of deflection (parry 4), ring of ice (d8 fire prot), scroll (fear
a seasoned merchant with a keen eye for appraisal and business opportunities. Goal: establish his superior wealth with a collection of rare items or a hoard of silver of rare size. Flaw: gets awkward about things he’ll trade. Silver: 10,000.
Hero Points: has a gift for finding hidden value.
P 8 (9), M 11, MP 12
Skills: persuade 1, detect 2
Perks: sleepless, skill point
Gear: mace d8, dagger d4, gambeson d4 (-1 PP), appraisal lens
a young, stout man with a gift for blacksmithing, but he’s not likely to flaunt it. Goal: craft a sword that kills a dragon. Flaw: overly humble. Silver: 10,000.
Hero Points: fury adds to hammer attacks.
P 14, M 8, MP 10
Skills: blacksmith 3
Perks: tough (18), skill point
Gear: dire hammer d10, 2 throwing hammers d6 (d4 short), leather apron, bull's head helm
a horse driver with a story for every occasion, and even a few solutions. Goal: be there when needed by adventurers, learn their stories and tell them. Flaw: shies from battle. Not out of fear – out of preference.
Hero Points: to recall a story that helps tricky situations. Silver: 300
P 9 (10), M 8, MP 14
Skills: horse handler 1, lore 1
Perks: fearless, thought shield d4
Gear: driver's whip d4 (set to stun), small shield (2 parry), boiled leather d4 (-1PP), bag of apples
your average nondescript elf nun spreading the good word of her patron deity. You know the one. Don't ask her to explain which one. Goal: to live a comfortable life. Flaw: liar, cheater, money hungry.
Hero Points: "Come to God" moment. She will pray to whatever deity will listen and promise to live a holy life from then on, granting her divine favor. Silver: ?
P 12, M 8, MP 12
Skills: deceive 1
Perks: diehard
Gear: habit, boiled leather d4 (-1PP), spear d8/d10
Be it known: the Guild roster shall at a future appointed time be improved with playercards for all.
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